The general of BioWare, Gary McKay, has announced that “to meet the needs of [their] upcoming projects, continue to hold [themselves] to the highest standard of quality, and ensure BioWare can continue to thrive in an industry that’s rapidly evolving, [they] must shift towards a more agile and more focused studio.”
So, BioWare has decided to eliminate roughly 50 roles, and they’ve described the process as necessary and unavoidable.
“That is deeply painful and humbling to write. We are doing everything we can to ensure the process is handled with empathy, respect, and clear communication.”
However, the impacted employees will receive support:
“We’ve chosen to act now in part to provide our impacted colleagues with as many internal opportunities as possible. These changes coincide with a significant number of roles that are currently open across EA’s other studios. Impacted employees will be provided with professional resources and assistance as they apply for these positions.
While it’s unlikely that everyone will find a new role within the company, we are committed to supporting our staff as they navigate this change. Our sincere hope is that they can continue their exemplary work at studios who stand to benefit immensely from their talents.”
Further, it’s emphasized that much effort is being poured into Dragon Age: Dreadwolf and the next Mass Effect release.
For more details and the full statement on this decision, check out BioWare’s official blog.
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